Pyramidoku
Solve the puzzle before the timer runs out! Arrange the glyphs (symbols) in the pyramid so that:
- No two adjacent triangles (those that share a full side) have the same glyph.
- Each row follows the glyph limit:
- First 4 rows: Maximum of 1 of each glyph.
- Remaining rows: Maximum of 2 of each glyph.
How to Play:
Controls:
- Start:
- Press Enter key.
- Move the Cursor:
- Use the Arrow Keys or WASD to move the cursor around the pyramid.
- Select a Tile:
- Press J (NES A button equivalent) to select the tile under the cursor.
- Once selected, adjacent tiles (those that share a full side) will be highlighted.
- Swap Tiles:
- Move the cursor to a highlighted tile and press J to swap the selected tile with the highlighted one.
- Deselect a Tile:
- Press H (NES B button equivalent) to deselect the current tile.
- Rotate a Row:
- If no tile is selected, press H to rotate all tiles in the current row one space to the right.
- Quit the Puzzle:
- Press Enter (Start button equivalent) to open the quit confirmation box.
- Use the Arrow Keys or A/D to select Yes or No:
- Yes: Quit the puzzle and return to the main menu.
- No: Close the quit box and continue playing.
Starting a Puzzle:
- Random Puzzle:
- Select Play Random Puzzle from the main menu to start a puzzle with a random seed.
- Specific Puzzle:
- Enter a 4-digit puzzle number to play a specific puzzle. Share puzzle numbers with friends to challenge them with the same layout!
Tip: #5259 is an easy puzzle
Credits:
- All music and sounds made by Prestune
- Pixel art and coding done by Isaac Wolf
- Font used is Public Pixel Font by GGBotNet
- Alan Gardiner's sign list used as source for hieroglyphs https://en.wikipedia.org/wiki/Gardiner%27s_sign_list
NES-like Ancient Egyptian themed puzzle game made for https://itch.io/jam/8bitjam
Published | 4 days ago |
Status | In development |
Platforms | HTML5 |
Authors | FakeIsaacWolf, Prestoon |
Tags | Game Jam, phaser |
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